1/7/2023 0 Comments Dragon tear dropbook![]() ![]() The mage's Manabolt, boosted by a power focus, the mage's karma and magic pools, and the entirety of the Team Karma pool, didn't faze it (but knocked the mage out with drain - we misapplied the drain/force rules). My group fought a western dragon, and nothing we did could touch it. If your party wants a straight-up dragon fight, I'd say, put all their characters in an arena with said dragon, run the combat, and ignore the results as far as the campaign is concerned. This is the "boss monster", the combat after this is literally just going to be there if they want to screw around with the Deck a little bit before the Run ends. My question is: how banged up should this dragon be in order to be a fair fight for a party of Prime Runners, each with 2 runs under their belt post character creation? The party will have been through two encounters so far, one of easy difficulty which is completely skippable through good skill rolls and research, and the other of moderate difficulty. ![]() In order to obtain the artifact (The party runs into him right as he collects it.) the dragon had to go through a huge amount of security and is very banged up. At any rate, I'm just using the Western Dragon stats for this. My current explanation is that it's either a younger dragon (I don't know if those technically exist) or a metahuman Drake. Saeder-Krupp doesn't trust the party, though, and is sending in a specialist of their own: a dragon. I'm going to build a Shadowrun version of The Deck of Many Things, complete with cards like The Samurai or The Technomancer. So is Saeder-Krupp, though, and they're also after a powerful, luck-bending artifact. Shown below is an expandable table of all items that can be used to dye clothing at the sewing machine, their colors, and dye strengths.So the general setup of this one-shot run is actually based off of a real world article I read: Horizon is trying to rig a lottery ran by a AA Corp (I'm using Tanamyre) to supplement their income. Fire Quartz has a normal dye strength, Eggplant Parmesan has a medium dye strength, and Cranberries have a strong dye strength. Shown below is a comparison of the effect of dye strength on a white shirt. #Dragon tear dropbook full#To achieve full color saturation, it may be necessary to dye the clothing up to 4 times. A blue shirt dyed with a yellow item will become a shade of green, etc.īase dye strength is 25%, "Medium" dye strength is 50%, and "Strong" dye strength is 100%. A blue shirt dyed with a red item will become a shade of purple. For example, a dark green shirt dyed with a white item will become lighter green. Using a Prismatic Shard or Rainbow Shell to dye clothing will open a menu where any color can be chosen using slider buttons.ĭyeing using the sewing machine will result in a combination of the item's current color and the item used. ![]() There is a preview of the changed item in the sewing machine menu. The item on the spool is consumed in the process. The sewing machine can also be used for a basic color change by placing the clothing item in the feed at the lower left of the sewing machine and the item to use as dye on the spool at the upper right. Items in boldface indicate items accepted in the dropbox for Mr. Shown below are complete lists of all items that dye pots will accept. Unlike analog dyeing where the input colors could not be used to make shades such as black, grey and white, the digital sliders allow these to be created. ![]() Clicking the dye bottle button opens another menu with three separate Hue, Saturation, and Lightness ( HSL) sliders (similar to those found in the character creation menu) allowing selection of color options for the item(s) of clothing being dyed. Once each dye pot contains an item, a dye bottle lights up in the menu. Alternatively, hovering over each pot shows the available inventory items for that color. Inventory items have a color dot in the bottom left, corresponding with the color pot they belong in. To create a dye, interact with the pots and have an item in inventory representing each color dye pot (red, orange, yellow, green, blue, and purple). The item(s) for dyeing must be worn to be dyed (each item is dyed separately at no extra cost). The color and shade of clothing can be changed using the Dye Pots to the right of the sewing machine in Emily's house. ![]()
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